Note
I don't really like talking about my accomplishments or achievements but I figured I may as well have them listed somewhere. Other than Hyper Light Drifter, A lot of my proudest achievements are at the bottom. Feel free to skip through to see them.
Hyper Light Drifter
Hyper Light Drifter has three different boss rush modes.
- Fully Loaded - Full Gear
- Mid-Range - Some Gear
- Naked - Starting Gear
I am currently the second fastest player for the fully loaded boss rush mode with a time of 3m 09s.
The fastest time is 2m 55s which doesn't sound like a lot but it really is.
I've tried for hours to improve and get first but I have settles for second place. I plan to some day take on Mid-Range and Naked to get on those scoreboards.
But for now I am happy with what I've already achieved.
Had to get this in order to obtain 100% completion and man was it tough. I think I struggled the most with the arena towards the north boss. And west in general. Beyond that there isn't much more to say about this. Took me around 20 hours and ultimately it was worth doing for the achievement.
Not much to say about this one, when you love a game enough and want more gameplay out of it, achievement hunting is naturally the first place you'd look. My favourite achievements to hunt for are: Masochist, Walk-In Closet, and Meditation. As for the one I hated the most, that has to of been The Dash Eternal. Took me way too long to get that one.
Deadlock
So, after finishing destiny 2, there was a void in my game library for challenging and competitive gameplay.
Deadlock solved that for me.
Sure I could've gone back to Counter-Strike, or picked up one of the more popular games. But none of them really spoke to me or inspired me to give it my all.
Deadlock on the other hand, filled that void and then some. Climbing the leaderboard from top 1000 all the way to top 150 was a fun, stressful challenge.
I play a fair bit of Ivy, Vyper, Holiday, & Pocket. However my best hero has to be Ivy, she can just do anything and can be played in so many different ways.
Counter-Strike
Way back in the day, when I was just a teenager I used to play a lot of CSGO. I wasn't the best but I was pretty good, made it up to Legendary Eagle.
And then around late 2015 Valve updated the ranking system and it all went downhill. I donno why but I just couldn't climb anymore.
Years later I saw
this blog
from Leetify that showed rank distribution in each region and I realised that Australia was just, built different.
Our region isn't designed for competitive games because we just don't have enough players to support it. So while LE isn't the same as GE.
It is still top 1.1%. And for Office specific ranks? It's top 0.1% which I'm pretty happy with.
Just like with Office, I've got a unhealthy obsession with hostage maps and play them to death.
Once upon a time there was a hostage map named Apollo that was added within Operation Broken Fang and it was just so good. It played really well and was a unique
and refreshing take on hostage maps. Each hostage was split, forcing you to play a weird game of bomb defusal + hostage defence. Every team tackled it differently.
It was honestly the most fun I had with Counter-Strike in a long while.
Agency on the other hand, sadly doesn't quite get the same praise. It's a lot of fun, I really like the style and design. But it's not as fun as Office or Apollo.
Still I played it enough to climb the ranks, reached DMG and called it there.
GTFO
"E Tier expeditions tend to be among the most challenging and longest expeditions in the game, especially when all prisoners on the team are seeking a first clear."
R2E1 isn't the hardest E tier mission, but it is definitely one of the hardest missions among them and in the game as a whole.
You have a zero defense surge alarm at the start, error alarms, big shadows, scouts, infection, and so much more to deal with. By the end you have to go through an
error alarm while carrying a fog turbine and a cell, giving you only two people to actively defend against both the rooms you enter and the waves of enemies that will
spawn for the rest of the level.
The amount of times we reached the final door and failed were in the double digits. But when we finally cleared the expedition? It was amazing,
constantly thinking of small improvements, strategy, and perfect execution is what got us the clear.
My ending loadout ended up using the Knife, Carbine, HEL Gun, and a 100% infection resist booster.
Destiny 2
My first day one raid, and my first contest completion. We went in unaware that it was going to be become a two day raid. And we somewhat took advantage of that fact once it was known.
Our first attempt on day one took 9 hours and 32 minutes. We made it all the way to the third encounter: Exhibition. We knew what we had to do, we just lacked the execution.
We decided to take a break, let people get some sleep and tackle it again the next day. That night I struggled to sleep, my head was racing, thinking of all the ways the team could
improve. I remember writing up where the relic, taken, & shield has to go for the smoothest experience. When we should cleanse and how we should tackle the last room. And the next morning?
Cleared it in barely a handful of attempts.
Day two took us 7 hours and 45 minutes, majority of it was spent figuring how to maximize damage and limit deaths. Our team stayed
almost the exact same throughout the whole raid and it was honestly a incredible experience from start to finish. Figuring out the symbols, commiting them to memory and figuring out who was
the best fit for what role made it so rewarding on each encounter clear. But the best moment had to be that final raid fight. One of the coolest, most active threatening bosses in all of destiny.
Rhulk was terrifying during day one, his kick could one-shot you and his beams melt you in less than a second. A single wrong step and you were dead. Still, after 17 hours, we cleared the raid
and achieved a truly remarkable feat.
By the end we placed 3,047th out of 6,666 clears. We weren't the fastest, but we are some the lucky few wo get to say they've cleared a day-one raid.
Destiny's Into The Light update was probably one of the best and coolest updates Bungie has ever made. Onslaught was fun and the rewards were incredible but Pantheon took center stage.
Everyone always wanted more contest mode content. And Pantheon was a great way of doing it. 5 Weeks, 4 Boss rushes, 1 Godslayer title to earn. It was challenging, rewarding and oh so
satisfying to run through.
Every week added an extra boss to the tally and all of them came with some improvements or a twist. Best of all Riven couldn't be cheesed. Week one our team
cleared it in no longer than an hour and a half. By the final week? It took almost 10 hours, with a final time of 9 hours and 43 minutes to clear. The DPS checks were rough, the deaths
were plentiful and the extra score challenges needed for the title made us have to go back and clear certain bosses again and again until we perfected the encounter for that Godslayer title.
Patheon was cleared a total of 383,314 times, A success rate of 18%, and a total time spent of 226 years and 25 days. Of those 380,000 clears. Only 2,886 of them were Trio clears. For context, of the available raids currently in Destiny 2, the next lowest low-man raid has a total of 15,761 clears. And Destiny's final main story raid 'Salvation's Edge' has a total of 30,927 low-man clears. Very few people looked at Pantheon and considered doing the extra challenge. And very few people cleared it. Making me one of the 10,000 people who holds this achievement.
I've cleared the following raids trio:
- Root of Nightmares
- King's Fall
- Vow of the Disciple
- Vault of Glass
- Deep Stone Crypt
- Pantheon
Vault of Glass was my first low-man, something that I and two others did kind of out of nowhere for the fun of it. And after seeing the tag on Raid Report? I wanted more.
Low-man clears are interesting because they force you to adapt and approach each raid encounter differently. You have to juggle more, the timings are stricter, the damage
checks are harder. And in some cases you're forced to approach mechanics in unintended ways, like the start of King's Fall, or the bridge in Crota's End.
I'd have to say that my favourite low-man is Vow of the Disciple, specifically for Caretaker. My proudest low-man though would have to go to King's Fall due to how challenging it was.
Early on in my Raid achievements I desired getting specifically Deep Stone Crypt's flawless clear. Why? Because the rewarded shader was one of the best at the time. So I "forced" my friends into it, and then later those same friends "forced" me to do it again. Except the second time we only had 5 people! Regardless it was a really fun time. By the end we were pretty much just hanging out and playing the game in the background, right up until the final encounter at least. By that point it was time to focus up. I'd like to one day go back and get some more flawless clears, but at the same time, the game is kind of dead and all the challenge runners are probably gone.
Solo Flawless Prophecy was my first ever Solo Flawless Dungeon. It was what got me into challenge runs and achievement hunting in Destiny 2. It's a beautiful dungeon that
doesn't overstay it's welcome. It isn't anything impressive, but it still deserves the spotlight for being my first.
My dungeon achievements include all the following:
Solo Flawless:
- Ghosts of the Deep
- Spire of the Watcher
- Duality
- Prophecy
- Shattered Throne
- Presage
- Grasp of Avarice - Solo, & Flawless
- Pit of Heresy - Solo
- Harbinger - Flawless
- Warlord's Ruin
- Ghosts of the Deep
- Spire of the Watcher
- Duality
- Grasp of Avarice (Week One)
PvP is kind of not as impressive as say Day One raid clears, or Low-man raid clears. But it is still something I acheived.
There were no global scoreboards built into Destiny 2, and honestly there were no MMO mechanics or systems anywhere in D2. So people made external sites for everything.
One of those sites was DestinyTracker and on that site I was able to see how I performed compared to others, and not just thsoe who used it either. It called the Bungie.Net API
directly, pulling in every player and every match.
I nearly hit top 500 a few times but the best I could really achieve was top 1000 in Competative, Trials, Control, and Iron Banner.
You'd think someone who was a top end destiny 2 player would use a meta loadout right? Yeah sure, maybe I did in competitive or Trials. But in any and all 6 v 6 modes?
I used Whisper as my exotic, and two more snipers to go with it. It wasn't the only loadout I used, but it was my favourite. Even after they introduced AE, and when they nurfed
snapshot, and when they nurfed green ammo. I did the best I could to make it work throughout every nurf and change. Right up until they forced you into using primary ammo weapons
to generate green.
Whisper of the Worm's intrinsic trait is the following: White Nail - Landing 3 Precision Hits within 2.5 seconds of each refills the magazine.
Pulls 2 shots from reserves and generates 1 ammo from thin air.
I managed to trigger white nail twice, kind of. One of them didn't actually trigger because one of my headshots was a collateral. But I still managed to get 4 kills with 3 shots.
If you wanna see it in action, then click here. It's a link to a unlisted video of me triggering it once (legitimate). And after is the fake white nail collateral.
I also have some other videos on that channel but they are not that good. Mostly just showcasing some triple sniper gameplay or some impressive shots.